# ezQuake Manual: Match Tools Variables

## match_auto_logconsole

### Description

When set to 1 or 2, a temp console log will automatically be created when a match starts (usually when the countdown starts).

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

### Values

value | description
0 | Do not auto-log console.
1 | Auto record console but requires manuall saving. See 'match_save'.
2 | Automatically saves the console log after the match is completed.

## match_auto_minlength

### Description

When using 'match_auto_record 2', temp demo's auto recorded won't be saved automatically if they are shorter than the number of seconds match_auto_minlength' is set to.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 30

Variable is integer.
number of seconds

If a temp demo is too short to autosave, you can still save it manually with "match_save".

## match_auto_record

### Description

When set to 1 or 2, a temp demo will automatically be recorded when a match starts (usually when the countdown starts).

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

### Values

value | description
0 | No auto recording.
1 | Demo will be recorded but requires manuall saving.
2 | Automatically saves the demo after the match is completed.

See 'match_save' for manuall demo saving.

## match_auto_spectating

### Description

When set to 1, auto recording will also occur when in spectator mode.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

### Values

value | description
1 | Auto record demos even in spectator mode.
0 | Don't auto record demos in spectator mode.

## match_auto_sshot

### Description

Set to 1 to automatically take a screenshot of the final scoreboard when a match ends. If your console is down or you are in the menus, then the client will remove the console/menu for a split second so it can take a screenshot of the scoreboard without any interference.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

### Values

value | description
1 | Take auto screenshot on match end.
0 | Do not take auto screenshot.

## match_format_2on2

### Description

Each match category has a name format variable associated with it. This variable is called match_format_<category>. For example, there is match_format_duel, match_format_2on2, etc, etc. All these variables can contain macro's that are expanded according to the macro list given below. You can also use the "match_format_macrolist" command inside the client to display a list of the macros and their meaning.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 2on2/%n - [%k%v%l] - [%M]

Variable is string.
This pattern will be used in following situation: (gamedir = "qw", 2 teams with at least 1 team having 2 people)

See 'match_format_macrolist' command and Match tools manual for more info.

## match_format_3on3

### Description

Each match category has a name format variable associated with it. This variable is called match_format_<category>. For example, there is match_format_duel, match_format_2on2, etc, etc. All these variables can contain macro's that are expanded according to the macro list given below. You can also use the "match_format_macrolist" command inside the client to display a list of the macros and their meaning.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: tdm/%n - [%Oon%E_%t%v%e] - [%M]

Variable is string.
This pattern will be used in following situation: (gamedir = "qw", 2 teams with at least 1 team having 3 people)

See 'match_format_macrolist' command and Match tools manual for more info.

## match_format_4on4

### Description

Each match category has a name format variable associated with it. This variable is called match_format_<category>. For example, there is match_format_duel, match_format_2on2, etc, etc. All these variables can contain macro's that are expanded according to the macro list given below. You can also use the "match_format_macrolist" command inside the client to display a list of the macros and their meaning.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: tdm/%n - [%Oon%E_%t%v%e] - [%M]

Variable is string.
This pattern will be used in following situation: (gamedir = "qw", 2 teams with at least 1 team having 4 people)

See 'match_format_macrolist' command and Match tools manual for more info.

## match_format_arena

### Description

Each match category has a name format variable associated with it. This variable is called match_format_<category>. For example, there is match_format_duel, match_format_2on2, etc, etc. All these variables can contain macro's that are expanded according to the macro list given below. You can also use the "match_format_macrolist" command inside the client to display a list of the macros and their meaning.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: arena/%n - %p%v%e - [%F_frags] -

Variable is string.
This pattern will be used in following situation: (gamedir = "arena")

See 'match_format_macrolist' command and Match tools manual for more info.

## match_format_coop

### Description

Each match category has a name format variable associated with it. This variable is called match_format_<category>. For example, there is match_format_duel, match_format_2on2, etc, etc. All these variables can contain macro's that are expanded according to the macro list given below. You can also use the "match_format_macrolist" command inside the client to display a list of the macros and their meaning.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: coop/%n - [%C_player_coop] - [%M

Variable is string.
This pattern will be used in following situation: (gamedir = "qw", at least 2 people, deathmatch is off)

See 'match_format_macrolist' command and Match tools manual for more info.

## match_format_duel

### Description

Each match category has a name format variable associated with it. This variable is called match_format_<category>. For example, there is match_format_duel, match_format_2on2, etc, etc. All these variables can contain macro's that are expanded according to the macro list given below. You can also use the "match_format_macrolist" command inside the client to display a list of the macros and their meaning.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: duel/%n - %p%v%e - [dmm%D] - [%M

Variable is string.
This pattern will be used in following situation: (gamedir = "qw", 2 players)

See 'match_format_macrolist' command and Match tools manual for more info.

## match_format_ffa

### Description

Each match category has a name format variable associated with it. This variable is called match_format_<category>. For example, there is match_format_duel, match_format_2on2, etc, etc. All these variables can contain macro's that are expanded according to the macro list given below. You can also use the "match_format_macrolist" command inside the client to display a list of the macros and their meaning.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: ffa/%n - [%C_player_ffa] - [%M]

Variable is string.
This pattern will be used in following situation: (gamedir = "qw", more than 2 players, teamplay off)

See 'match_format_macrolist' command and Match tools manual for more info.

## match_format_multiteam

### Description

Each match category has a name format variable associated with it. This variable is called match_format_<category>. For example, there is match_format_duel, match_format_2on2, etc, etc. All these variables can contain macro's that are expanded according to the macro list given below. You can also use the "match_format_macrolist" command inside the client to display a list of the macros and their meaning.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: tdm/%n - [%a_%b] - [%M]

Variable is string.
This pattern will be used in following situation: (gamedir = "qw", 3 or more teams)

See 'match_format_macrolist' command and Match tools manual for more info.

## match_format_race

### Description

Each match category has a name format variable associated with it. This variable is called match_format_<category>. For example, there is match_format_duel, match_format_2on2, etc, etc. All these variables can contain macro's that are expanded according to the macro list given below. You can also use the "match_format_macrolist" command inside the client to display a list of the macros and their meaning.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: race/%n - [race] - [%M]

Variable is string.
This pattern will be used in following situation: (gamedir = qw, serverinfo "race" key present and equal to mapname)

See 'match_format_macrolist' command and Match tools manual for more info.

## match_format_solo

### Description

Each match category has a name format variable associated with it. This variable is called match_format_<category>. For example, there is match_format_duel, match_format_2on2, etc, etc. All these variables can contain macro's that are expanded according to the macro list given below. You can also use the "match_format_macrolist" command inside the client to display a list of the macros and their meaning.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: solo/%n - [%M]

Variable is string.
This pattern will be used in following situation: (any gamedir, 1 player on a server, not in race mode)

See 'match_format_macrolist' command and Match tools manual for more info.

## match_format_tdm

### Description

Each match category has a name format variable associated with it. This variable is called match_format_<category>. For example, there is match_format_duel, match_format_2on2, etc, etc. All these variables can contain macro's that are expanded according to the macro list given below. You can also use the "match_format_macrolist" command inside the client to display a list of the macros and their meaning.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: tdm/%n - [%Oon%E_%t%v%e] - [%M]

Variable is string.
This pattern will be used in following situation: (gamedir = "qw", 2 teams with at least 1 team having 5 people)

See 'match_format_macrolist' command and Match tools manual for more info.

## match_format_tf_clanwar

### Description

Each match category has a name format variable associated with it. This variable is called match_format_<category>. For example, there is match_format_duel, match_format_2on2, etc, etc. All these variables can contain macro's that are expanded according to the macro list given below. You can also use the "match_format_macrolist" command inside the client to display a list of the macros and their meaning.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: tfwar/%n - [%Oon%E_%t%v%e] - [%M

Variable is string.
This pattern will be used in following situation: (gamedir = "fortress", at least 2 teams)

See 'match_format_macrolist' command and Match tools manual for more info.

## match_format_tf_duel

### Description

Each match category has a name format variable associated with it. This variable is called match_format_<category>. For example, there is match_format_duel, match_format_2on2, etc, etc. All these variables can contain macro's that are expanded according to the macro list given below. You can also use the "match_format_macrolist" command inside the client to display a list of the macros and their meaning.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: tfduel/%n - %p%v%e [%M]

Variable is string.
This pattern will be used in following situation: (gamedir = "fortress", 2 players)

See 'match_format_macrolist' command and Match tools manual for more info.

## match_name_and

### Description

Used for separating names in %k and %l.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: _&_

Variable is string.

## match_name_nick

### Description

%n uses this if its not "", otherwise it uses your in game name.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default:

Variable is string.

See match_format_macrolist.

## match_name_on

### Description

Used for separating numbers in %a.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: on

Variable is string.

## match_name_spec

### Description

This is placed after your nick when using %n and are in spec mode. Eg. if you use "match_name_nick foo" and leave match_name_spec default, then %n will be "foo(SPEC)" in spec mode and "foo" when not in spec mode.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: (SPEC)

Variable is string.

See match_format_macrolist.

## match_name_versus

### Description

Used for separating names in %b.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: _vs_

Variable is string.

Last update: 09.11.2005 02:15 PST, made by JohnNy_cz | ezQDocs